88 research outputs found

    On the Stability and the Approximation of Branching Distribution Flows, with Applications to Nonlinear Multiple Target Filtering

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    We analyse the exponential stability properties of a class of measure-valued equations arising in nonlinear multi-target filtering problems. We also prove the uniform convergence properties w.r.t. the time parameter of a rather general class of stochastic filtering algorithms, including sequential Monte Carlo type models and mean eld particle interpretation models. We illustrate these results in the context of the Bernoulli and the Probability Hypothesis Density filter, yielding what seems to be the first results of this kind in this subject

    Three Dimensional Monocular Human Motion Analysis in End-Effector Space

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    Abstract. In this paper, we present a novel approach to three dimen-sional human motion estimation from monocular video data. We employ a particle filter to perform the motion estimation. The novelty of the method lies in the choice of state space for the particle filter. Using a non-linear inverse kinematics solver allows us to perform the filtering in end-effector space. This effectively reduces the dimensionality of the state space while still allowing for the estimation of a large set of motions. Preliminary experiments with the strategy show good results compared to a full-pose tracker.

    General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues

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    Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume raycasting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, as well as variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way

    Library Trends 53 (4) Spring 2005: The Commercialized Web: Challenges for Libraries and Democracy

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    This issue of Library Trends addresses Web content within the context of Internet commercialization and democracy. These are big ideas and problems, with potentially big solutions, so this issue has cast a wide net, pulling together voices from multiple disciplines, including communication studies, informatics, information management, research programming, computer science, engineering, and library science.published or submitted for publicatio

    Efficient articulated trajectory reconstruction using dynamic programming and filters

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    This paper considers the problem of reconstructing the motion of a 3D articulated tree from 2D point correspondences subject to some temporal prior. Hitherto, smooth motion has been encouraged using a trajectory basis, yielding a hard combinatorial problem with time complexity growing exponentially in the number of frames. Branch and bound strategies have previously attempted to curb this complexity whilst maintaining global optimality. However, they provide no guarantee of being more efficient than exhaustive search. Inspired by recent work which reconstructs general trajectories using compact high-pass filters, we develop a dynamic programming approach which scales linearly in the number of frames, leveraging the intrinsically local nature of filter interactions. Extension to affine projection enables reconstruction without estimating cameras

    Monocular 3D Reconstruction of Human Motion in Long Action Sequences

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